Showing posts with label sketchbook. Show all posts
Showing posts with label sketchbook. Show all posts
Thursday, November 11, 2010
Thursday, June 17, 2010
Wednesday, June 16, 2010
More APH art.
Monday, June 14, 2010
Axis Powers Hetalia fanart!
Oh my delicious preferred pairing, how you do me no wrong. ;)
I'm hooked on this series. Start here for international stereotype fun and frolicing.
I'm hooked on this series. Start here for international stereotype fun and frolicing.
Friday, June 4, 2010
Triple Life: Thumbnails and Storyboards
NOT the special update, but...
Here are some little developmental sketches I made before I started major work on Triple Life. I wanted to explore how I could resourcefully get the story across.
I needed some kind of infamous opening scene - avoidng the spoiler here, I made a manual that misled the player into thinking they were going to play the stern everyman Mayor Samuel Delamaine.



This was the bit that was hugely condensed down for time and sanity: I had an extra couple of characters that were plot mediators between the Claymason and Sunaru Institute missions. You had a choice of a local scantily-clad super heroine or a ditzy conspiracy theorist drop hints (I wanted to have hidden symbols in the backgrounds!).

This made it: the story splits in two if you decide to answer the phone or open the letter. Friggin' twin programming!



BONUS: The Claymason History! After understanding what the Freemason Calipers symbolise, I kind of screwed with the idea and made a suitable Claymason backhistory and emblem badge. This was a cutscene in the game where Simon automatically explains the Claymason's history.

Here are some little developmental sketches I made before I started major work on Triple Life. I wanted to explore how I could resourcefully get the story across.
I needed some kind of infamous opening scene - avoidng the spoiler here, I made a manual that misled the player into thinking they were going to play the stern everyman Mayor Samuel Delamaine.
This was the bit that was hugely condensed down for time and sanity: I had an extra couple of characters that were plot mediators between the Claymason and Sunaru Institute missions. You had a choice of a local scantily-clad super heroine or a ditzy conspiracy theorist drop hints (I wanted to have hidden symbols in the backgrounds!).
This made it: the story splits in two if you decide to answer the phone or open the letter. Friggin' twin programming!
BONUS: The Claymason History! After understanding what the Freemason Calipers symbolise, I kind of screwed with the idea and made a suitable Claymason backhistory and emblem badge. This was a cutscene in the game where Simon automatically explains the Claymason's history.
Thursday, April 15, 2010
Trinian Sketch Dump - Expressions
Saturday, April 10, 2010
Friday, April 9, 2010
Friday, March 5, 2010
TL Work In Progress and randomness
Until the college sort s out the Wacoms, I'm posting some work in progress. Three NPCs from Triple life, coloured in flats.

Also, I got a newsletter from Aviary.com (the free online picture editor site) about their new updates and word about an album cover contest - I went ahead and played around with the assets until I realised the contest's only open to U.S. residents. :( Here's what I made ...here. Looks like a pirated version of the real album insert! XD
If anyone fortunate enough to live in U.S. wants to have a go, the page is here:
http://artwork.robthomasmusic.com/
Also, I got a newsletter from Aviary.com (the free online picture editor site) about their new updates and word about an album cover contest - I went ahead and played around with the assets until I realised the contest's only open to U.S. residents. :( Here's what I made ...here. Looks like a pirated version of the real album insert! XD
If anyone fortunate enough to live in U.S. wants to have a go, the page is here:
http://artwork.robthomasmusic.com/
Wednesday, January 13, 2010
I'm just delighted with how this turned out. I've promised myself to do more finished work after the new year, but I'll share this anyway: I think my style is finally emerging after years of imitation and no confidence...
Tuesday, January 12, 2010
Cube Kingdom
It's easy as heck and I'm playing around with it. Why shouldn't you?
Japanese site; simple instructions: Cube Kingdom
Tuesday, January 5, 2010
'01 vs '10
I designed these characters when I was 15 years old circa 2001: you could tell I just wanted to get to the fun part of actually drawing them, without worrying about anatomy and the techniques I would learn in college years later. XD So... I rediscovered these in my bedroom during my visit back home for Christmas, and picked the three less generic ones (too oversaturated with manga-style as a kid to create my own look)... The original name for Briny (the Squid-lady) was a bit daft, though.


Tuesday, November 24, 2009
Back to Manga?
Sunday, November 15, 2009
Friday, November 13, 2009
Tuesday, October 27, 2009
More Bucky
Friday, October 16, 2009
Bucky O'Hare Sketch Dump


I believe that the 3D version isn't being made fast enough!! http://www.youtube.com/watch?v=dM5j2KVxEpg More please! :D
Sunday, September 27, 2009
Alchemy - art what I made with it.

Alchemy's a freeware graphics program used for initial vector-based sketches, but by itself, I find, that it creates its own beauty. Pretty nifty brush FX too. :) (This was done in Mirror Mode. There is also a Microphone command that affects the brush when music/sound is played.)
For this course, I'm going to need every weapon I can get! To try Alchemy, you can subscribe and download it here: http://al.chemy.org/
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