Saturday, June 26, 2010

BIC Challenge: Self Portrait with 4 pens

No pencil underdrawing or Tippexing here, folks! But, yeah. This is for a BIC Challenge thing going on - sent them this via Facebook already.

Friday, June 18, 2010

Triple Life: Visual Novel For Download (v 0.1)

Yes, this is the one that appeared at my End of Year show. It may be rough around the edges, but dammit, I spent months making it! It's 10% game, 90% reading, and you may need to research into what the Visual Novel format is before being sorely dissapointed/aroused.

Triple Life (85.4 MB)

Music is by Kevin Macleod however, and his work can be found here: Royalty Free Free Music!

Consider this the 'Demo Version' of Triple Life. Enjoy!

Note: this VN was assembled for Windows, but if there's anyone who wants to request Mac or Linux versions, please let me know here.

Thursday, June 17, 2010

Overdue Life Drawings

Here ye go.

Just beware the fact that these, like many life drawings, contains nudity.



Wednesday, June 16, 2010

More APH art.

A sketch of the insanely popular Korea-kun, but ironically he's not popular in Korea. :(

Also, I messed around with the new template scheme on Blogger, as well as making a new logo: isn't it kewl!?

Wednesday, June 9, 2010

My +1 Year today

Just finished colouring an STCO comic, but today is my day of rest. :D I got a Comickers book before I left Ireland back in April, and an 'Up' hardback book from a housemate. Plus a cute n' kawaii sticker set from another housemate! It's all sorted!

UPDATE: Went to see 'Tooth Fairy' (only for the cheesiness and I could nit-pick some sexual undertones in it...) in the cinema, plus fetched a crayon and colouring book from a housemate (explainations later!), a singing wiggling thing that yells when you throw it hard enough, a mini Lucky Buddha thing and a nice day for all! :)

Friday, June 4, 2010

Triple Life: Thumbnails and Storyboards

NOT the special update, but...

Here are some little developmental sketches I made before I started major work on Triple Life. I wanted to explore how I could resourcefully get the story across.

I needed some kind of infamous opening scene - avoidng the spoiler here, I made a manual that misled the player into thinking they were going to play the stern everyman Mayor Samuel Delamaine.

This was the bit that was hugely condensed down for time and sanity: I had an extra couple of characters that were plot mediators between the Claymason and Sunaru Institute missions. You had a choice of a local scantily-clad super heroine or a ditzy conspiracy theorist drop hints (I wanted to have hidden symbols in the backgrounds!).

This made it: the story splits in two if you decide to answer the phone or open the letter. Friggin' twin programming!

BONUS: The Claymason History! After understanding what the Freemason Calipers symbolise, I kind of screwed with the idea and made a suitable Claymason backhistory and emblem badge. This was a cutscene in the game where Simon automatically explains the Claymason's history.

Wednesday, June 2, 2010

'nudder Announcement

When my show is over and everyone's sick and tired of Triple Life, I'll be posting a special piece of news. Keep an eye and ear open on this blog within the next fortnight!

Triple Life: Character Sheets!

Guru Baba Salam, cult leader

Urien, cult member

Simon Loch, Claymason's 45 Degree Leader

The Sasquatch, Claymason

Urfschlach, Claymason

Matthew, UFO Photographer

Lisa, ghost channeller

Ramona, witchcraft essentials shop owner