Showing posts with label triple life. Show all posts
Showing posts with label triple life. Show all posts
Wednesday, August 25, 2010
Triple Life: Location Backgrounds
I'd done some quick research and image collecting on 1950's cartoon backgrounds during March to make these for Triple Life. And here they be here.





Friday, June 18, 2010
Triple Life: Visual Novel For Download (v 0.1)
Yes, this is the one that appeared at my End of Year show. It may be rough around the edges, but dammit, I spent months making it! It's 10% game, 90% reading, and you may need to research into what the Visual Novel format is before being sorely dissapointed/aroused.
Triple Life (85.4 MB)
Music is by Kevin Macleod however, and his work can be found here: Royalty Free Free Music!
Consider this the 'Demo Version' of Triple Life. Enjoy!
Note: this VN was assembled for Windows, but if there's anyone who wants to request Mac or Linux versions, please let me know here.
Triple Life (85.4 MB)
Music is by Kevin Macleod however, and his work can be found here: Royalty Free Free Music!
Consider this the 'Demo Version' of Triple Life. Enjoy!
Note: this VN was assembled for Windows, but if there's anyone who wants to request Mac or Linux versions, please let me know here.
Friday, June 4, 2010
Triple Life: Thumbnails and Storyboards
NOT the special update, but...
Here are some little developmental sketches I made before I started major work on Triple Life. I wanted to explore how I could resourcefully get the story across.
I needed some kind of infamous opening scene - avoidng the spoiler here, I made a manual that misled the player into thinking they were going to play the stern everyman Mayor Samuel Delamaine.



This was the bit that was hugely condensed down for time and sanity: I had an extra couple of characters that were plot mediators between the Claymason and Sunaru Institute missions. You had a choice of a local scantily-clad super heroine or a ditzy conspiracy theorist drop hints (I wanted to have hidden symbols in the backgrounds!).

This made it: the story splits in two if you decide to answer the phone or open the letter. Friggin' twin programming!



BONUS: The Claymason History! After understanding what the Freemason Calipers symbolise, I kind of screwed with the idea and made a suitable Claymason backhistory and emblem badge. This was a cutscene in the game where Simon automatically explains the Claymason's history.

Here are some little developmental sketches I made before I started major work on Triple Life. I wanted to explore how I could resourcefully get the story across.
I needed some kind of infamous opening scene - avoidng the spoiler here, I made a manual that misled the player into thinking they were going to play the stern everyman Mayor Samuel Delamaine.
This was the bit that was hugely condensed down for time and sanity: I had an extra couple of characters that were plot mediators between the Claymason and Sunaru Institute missions. You had a choice of a local scantily-clad super heroine or a ditzy conspiracy theorist drop hints (I wanted to have hidden symbols in the backgrounds!).
This made it: the story splits in two if you decide to answer the phone or open the letter. Friggin' twin programming!
BONUS: The Claymason History! After understanding what the Freemason Calipers symbolise, I kind of screwed with the idea and made a suitable Claymason backhistory and emblem badge. This was a cutscene in the game where Simon automatically explains the Claymason's history.
Wednesday, June 2, 2010
'nudder Announcement
When my show is over and everyone's sick and tired of Triple Life, I'll be posting a special piece of news. Keep an eye and ear open on this blog within the next fortnight!
Triple Life: Character Sheets!
Saturday, May 29, 2010
Photos from End of Year Show
Friday, May 14, 2010
Wednesday, May 12, 2010
Sunday, May 9, 2010
Friday, April 30, 2010
Poster - The UFOlogists
Either I'm on a roll or college is REALLY owning my backside - I have to do an entire promotional stationery for myself by next Tuesday or fail.
The UFOlogists Poster.
The UFOlogists Poster.
Wednesday, April 28, 2010
Poster - The Sunaru Institute
Finished and found in all it's glory over at Deviantart. :D
AT FRIGGIN' LAST, I HAVE ART FOR THIS GAME!
AT FRIGGIN' LAST, I HAVE ART FOR THIS GAME!
Saturday, April 17, 2010
Post #70 - Ren'Py in action!
Friday, April 16, 2010
Thursday, April 15, 2010
Trinian Sketch Dump - Expressions
Friday, April 9, 2010
Thursday, April 8, 2010
Tuesday, March 16, 2010
Friday, March 5, 2010
TL Work In Progress and randomness
Until the college sort s out the Wacoms, I'm posting some work in progress. Three NPCs from Triple life, coloured in flats.

Also, I got a newsletter from Aviary.com (the free online picture editor site) about their new updates and word about an album cover contest - I went ahead and played around with the assets until I realised the contest's only open to U.S. residents. :( Here's what I made ...here. Looks like a pirated version of the real album insert! XD
If anyone fortunate enough to live in U.S. wants to have a go, the page is here:
http://artwork.robthomasmusic.com/
Also, I got a newsletter from Aviary.com (the free online picture editor site) about their new updates and word about an album cover contest - I went ahead and played around with the assets until I realised the contest's only open to U.S. residents. :( Here's what I made ...here. Looks like a pirated version of the real album insert! XD
If anyone fortunate enough to live in U.S. wants to have a go, the page is here:
http://artwork.robthomasmusic.com/
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