Here are some little developmental sketches I made before I started major work on Triple Life. I wanted to explore how I could resourcefully get the story across.
I needed some kind of infamous opening scene - avoidng the spoiler here, I made a manual that misled the player into thinking they were going to play the stern everyman Mayor Samuel Delamaine.
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This was the bit that was hugely condensed down for time and sanity: I had an extra couple of characters that were plot mediators between the Claymason and Sunaru Institute missions. You had a choice of a local scantily-clad super heroine or a ditzy conspiracy theorist drop hints (I wanted to have hidden symbols in the backgrounds!).
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This made it: the story splits in two if you decide to answer the phone or open the letter. Friggin' twin programming!
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BONUS: The Claymason History! After understanding what the Freemason Calipers symbolise, I kind of screwed with the idea and made a suitable Claymason backhistory and emblem badge. This was a cutscene in the game where Simon automatically explains the Claymason's history.
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Really, really cool art style. Like it.
ReplyDeleteThank you, Alex! Your stuff is AMAZING, btw. :)
ReplyDeleteWell thank you too.
ReplyDeleteGenuinely taken with your style.
Very high standard of work.
:D At the risk of thanking each other all day, nice of you to drop by my blog too! I'm hoping to get more conceptual/background art up soon.
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